Lights Out Solving: Light-Chasing Method and Symmetry Tricks

Published: October 20, 2026 ๏ฝœ ~4 min read

Lights Out has a single rule: tap a cell and it toggles together with its up, down, left, and right neighbors. It looks like pure luck, but there's a method that works every single time โ€” light chasing. Learn it, and any scrambled board goes fully dark in under a minute.

How to Play

On a 5ร—5 grid some lights are on and some off; tapping any cell toggles it and its four orthogonal neighbors, on to off and off to on. The goal is to extinguish every light. Tap order doesn't change the result, but tapping the same cell twice cancels out โ€” fewer moves means a better rating.

Pro Tips

  1. The light-chasing core: Starting from the first row, look at which lights are on, and tap the corresponding cells directly below them in row two to "chase them out"; then use row three to kill row two, pushing down row by row until only the last row remains.
  2. The first row decides everything: If chasing reaches row five and lights remain, your first-row press combination was wrong. The first row has only 32 possible press patterns, and the correct ones in common use are just a handful โ€” try them one by one and you must hit it.
  3. Use symmetry: The board is left-right symmetric, so any solution you find has an equivalent mirrored solution; when stuck, applying the symmetric structure directly saves an enormous amount of trial and error.
  4. Press each cell at most once: Since two presses cancel each other, in an optimal solution every cell is either pressed or not; repeated taps on one cell only wreck the row progress you've already locked in.
  5. Never look back mid-solve: Light-chasing locks rows from top to bottom; once the upper rows are set, don't touch them again โ€” if something goes wrong, the fault lies in the first-row choice.

Common Mistakes

Advanced Strategy

The essence of light-chasing is decomposing the 5ร—5 into a row-by-row linear transfer: each row's presses uniquely determine the final state of the row above, so all the freedom compresses into 32 first-row choices โ€” which is exactly why the game is always solvable. Once you understand that structure you can generalize: facing 4ร—4, 6ร—6, or obstacle variants, first find the "free row," then enumerate its press patterns. Master it, and the satisfaction of clearing a board down to the last light is far more solid than any lucky mashing ever was.

Ready to clear a whole board? Put it to the test now

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